Developed a Survival Zombie Shooter MMORPG for PC/Web3

How we built a Web3 zombie MMORPG that raised $1.7M and landed on Epic Games

PVP, Multiplayer, Building System, Zone System

Our client was a crypto enthusiast looking for opportunities at the intersection of traditional gaming and blockchain.

  • Problem: The market lacked AAA-quality games with deep gameplay and sustainable NFT economies. Web3 projects were losing players due to poor game design (Axie Infinity saw an 80% player drop), while Web2 hits (Genshin Impact: 66M players, $1.9B revenue) weren't leveraging asset ownership potential.
  • Solution: A hardcore PC MMORPG with survival mechanics, NFT resources, and territorial warfare.
  • Result: ~5,000 daily installs during alpha on Epic Games, $1.7M in raised investments.

Client Background

A crypto investor focused on GameFi. Their goal was to create a game with "EVE Online's economy ($36.8B cumulative trade value) and Rust's virality, but with Web3 monetization."

The Challenge

The Web2-Web3 Divide

  • According to DappRadar (Q2 2024), top 20 Web3 games had ≤230K DAU
  • Play-to-Earn crisis: Axie Infinity's model collapsed due to token inflation ($SLP dropped 99%)

Player Demand

72% of gamers wanted asset ownership (NFT land in The Sandbox sold for $130K), but 68% criticized Web3 games' low quality.

Client's Goal

Create an AAA product with Web2 retention (like Genshin Impact: 10.8M MAU) and Web3 economy.

The Solution

A hybrid "Play-and-Own" model where blockchain enhances rather than replaces gameplay.

Visuals and Cross-Platform Approach

Figma UX/UI Design Kit
Figma UX/UI Design Kit

Strategic Low-Poly Style: A deliberate choice to reach 97% of devices - from low-end PCs to future mobile platforms. This isn't a compromise but an advantage:

  • Performance: 120 FPS even on GTX 1060 vs. 45 FPS in AAA competitors
  • Cross-Platform Architecture: UE5's modular LOD (Level of Detail) system enables one-click adaptation for iOS/Android
  • UX/UI Design: WCAG 2.1 compliant interface, ≥44px elements for touch devices.

Why this matters for Web3:

  • Economic scalability: Mobile launch potential reaches ×2.8B players
  • Lower entry barrier: 1.5 GB client vs. 35+ GB competitors (The Day Before)
  • Unified NFT ecosystem: Assets accessible across platforms via Solana Wallet

Core Mechanics

Private Island: NFT, Farming, Mining
  • Private Island: Personal NFT island for each player. Rare resource farming (requires NFT seeds). Guild land leasing.
  • Territorial Warfare: Zone capture → NFT resource extraction → marketplace trading (EVE Online model).
  • Resource Scarcity: Splinterlands-like balance (rare NFTs = 37.2% of Yu-Gi-Oh! audience).
  • Building System: Fortifications, workshops, farms. Guild bases in capturable PvP zones.
  • Deep Crafting: 5 complexity tiers (from workbench to factory)

Quest system for player retention

  1. Tutorial: 15-minute start with NFT resources
  2. Daily/Weekly: XP + exclusive Web2/Web3 items (-18% churn)
  3. Story Tale: Branching narratives with NFT endings

Scarcity economy to solve asset inflation

  • Zone System: Resource rarity grows exponentially in PvP zones (1:8 vs safe zones).
  • Durability: Items aren't permanent → constant crafting demand (like EVE Online ships).

Technologies

  • Engine: Unreal Engine 5 (AAA-grade graphics).
  • Blockchain: Solana (65K TPS, fees < $0.01) - crucial for mass PvP battles.
  • NFT Assets: Resources, land, skins, avatars (SPL Tokens).
  • Monetization: Consumables sales (medkits, ammo), NFT marketplace trading fees.

Architecture

Results

Open World: Ocean, Physical Water, Fog, Night, AI NPC

Alpha launch in 16 months:

  • Installs: 5K/day (~150K/month) - 217% above Web3 average
  • Retention (Day 30): 42%, nearing Web2 (Genshin Impact: ~55%).
  • Funding: $1.7M Seed round.

Key Takeaways

  • Hybrid model achieved Web2-like retention (+38% vs Web3 average)
  • Acquiring existing Web2 games reduces risk: Genshin Impact still generates $710M/year in 2024. Our experience shows NFT integration requires ≤20% budget vs 100% for new development.
  • Economy essentials: Controlled scarcity (EVE Online model) + 2-10% marketplace royalties

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